So, Lots of new stuff, Like, Tomorrow I’m getting my haircut by my barber and buddy Matt Savage so that I can look good for my KICKSTARTER video which I’m Filming with another friend Mike!
I also just got my All Access Pass for GDC 2014! so lets meet up! email me or tweet @barrymcollins me to make it happen. If you’re game media, I want to buy you a beer… for real, and if you just like my game, then hey, maybe you’ll buy me one?
I also just got my official #streamteam page setup over at the content hub of IndieGameMag where you can watch me broadcast all my gamedev nonsense from twitch.tv!
I also tossed one of my sculpting sessions streamed on twitch over to YouTube where you can watch me work on one of the new feeder designs, particularly working on the forearm wrinkles.
I plan on getting a Webcam and Mic and doing more interactive Twitch streams – Live Question and Answer videos and all that fun stuff so Please feel free to follow me on twitch, My IndieGamingMag page @barrymcollins on twitter or the Ashen Rift Facebook page to stay up to date about if/when I’m streaming.
So on the Feeder front, obviously I’ve got some new designs in the works, I’ve actually got a number of WIP shots for you. I did in fact conceptualize them in zbrush so there is no concept art for these guys sadly.
Here they are, Let me know what you think so far.
I’ve also been working on a brand new build of the game, from the ground up – totally abandoned the setup from before… I did this because I was so new to Unity that I kinda made a mess of things, This time around things are much better organized and I’m able to build things in a much more optimized manner. This has also given me the opportunity to really re-think a lot of things… Which is good…
The design has changed so much since the demo thanks to all of the feedback, my goals are clear, simple and exciting and to achieve this, again, I really did need to start from the ground up and focus on getting the core elements in place… Without the basics I cannot even begin to plan out a level.
For starters, I’ve got real time destructible terrain and real time fracturing of objects. This is going to play into how the game is made and played very much so…
Here are some screenshots from the new terrain setup and destruction.
As you can see, I’ve got Height blending and other cool fancy shaders working well and fully real-time destructible terrain with height blending! Super thrilling!
Oh, and in true Barry fashion, here’s some other random-run-on news! Ashen Rift was Featured in a popular (As evidenced by my spike in views and followers) Turkish gaming news show called Bağımsız. This truly made my day, They apparently say something about it being a unique game if the dynamic with the dog is done correctly, Check it out, Ashen Rift is at 14 Min or so.
And last but not least, I’ve finally got some of the concept art back for some of the story elements… Here is a preview of when Bounder and the player encounter a decrepit building which has been split in two due to a massive shift in the land.